Scales with full conversion will make acid build pretty tanky, for deep SR run is suited, I agree. The question is are Abomination and Yugol better pick? I think for melee builds and without chance to perma Ascension I would pick them and never go Aeon but for caster I prefer my route. One thing I have to ask, why these devotions? Yeah, perma Ascension sounds good, but how does the build fare with classic devo map? Also, it seems like one of the builders in our Discord might have figured out a new meta for Acid builds with this belt and Shuroth ring - it’s a map with Scales.Īlso, it might be that Salt in main-hand as opposed to doesn’t boost your racial damage globally but just for weapon damage attacks, but I am not sure.ĭevotion map with Hourglass is balanced with better stats and slow resistance, Korvaak have nice damage as well and I still get 2x acid procs. My times are around 6:25 on average with fastest run being 5:55, video: In Crucible build have good clear rate, although MadQueen can’t be facetanked and some waves requires some focus. And pretty easy to pilot as well, mash them keys and spam BBlades. These days I enjoy creating builds more than actually playing them but this one is real fun. I choose Guardian’s Gaze proc as well, together with Korvaak are mega cool! Revenant is for flat RR, Ghoul helps with the defense. The goal is to take Aeon for permanent Ascension, in same path is Korvaak with nice DA/OA shred proc. Boots are Grey Magi, looks suitable here with their resistances, DA and spirit. Pants, relic and belt are standard acid items. NOTE: I use Oathkeeper prefix with +2 Guardians, without it I can’t reach 24/16 for the extra summon. Medal is my only green item here, it boosts Sigil of Consumption vitality damage, which will be almost fully convert to acid. some (not all) of the best include living armor, sacred plating, leathery hide (for stun resistance if you are not capped) ugdenbog leather, and titan plating. ![]() pick up all the ugdenbloom you see, you're going to need a boatload. Rings are 1x Shuroth for the proc and vitality to acid conversion and 1x Lifegiver for +2 Guardians skill point boost and also mediocre defensive proc. It can be assigned to auras either from classes or from items such as Imbued Silver and Purified Salt. most of the really efficient components come from the first DLC Ashes of Malmouth. Plagues of Dreeg amulet is also an option. Off-Hand is Nardin, +1 Occultist and acid boost to Pox, pretty decent for this concept.Īmulet is Radaggan for Sigil mod and +1 Occultist mastery.I like it here, even just for the thematic purpose. Weapon is Pandemic, nice boost of Guardians, big % acid boost and CDR. Automatic component pickup and monster name/labeling with legendary drop Sound FX are just a few reasons why every Grim Dawn player should have this. Decided not to use DEE, cause I lack skill points for proper investment and it’s too much cringe to have Dark One and not Dreeg set DEE build.Ĭore here is target farmable set Dark One. This is hands down the best mod currently out for Grim Dawn. So items are my try to support all the skills in my rotation - Sigil, Pox, 3x Guardians. The idea is to spam Biting Blades and have multiple support skills/procs doing AoE damage. Mortality +40 Vitality Damage +40 Vitality Decay +40 Aether Damage +4 Offensive Ability +1 to All Skills in Necromancer. pic with permanent buffs and Ascension, which should be permanent as well. Ancient forging technique thought lost to the Grim Dawn. ![]() Released in 2016, it currently has two expansions: Ashes of Malmouth and Forgotten Gods. This ARPG features complex character development, hundreds of unique items, crafting and quests with choice & consequence. Grim Dawn is an action role-playing game for the PC, developed by veterans of Iron Lore Entertainment, the creators of Titan Quest.Įnter an apocalyptic fantasy world where humanity is on the brink of extinction, iron is valued above gold and trust is hard earned.
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